![]() Redding: I see this co-op as fitting within a trend or a tendency that I think is emerging – actually it emerged a long time ago, but I think it’s just moved into the mainstream – which is that before, co-op was a relatively hardcore gaming paradigm for people. ![]() VGD: How would you characterise the evolution of co-op in Splinter Cell? Which features have gone out of fashion, and which have retained their appeal? ![]() Before this I was working on the Far Cry series, I was narrative designer on Far Cry 2. Patrick Redding: This is my first Splinter Cell. How many Splinter Cell games have you worked on? VideoGamesDaily: Hi Patrick, good to chat. ![]() You’ve read (or should have read, tut tut) both our and Creative Director Maxime Beland’s thoughts on the single player mode – now lend your attention to Patrick Redding, Game Director for Conviction multiplayer, as he discusses the game’s co-op offerings. Tom Clancy’s Splinter Cell: Conviction has pulled in a couple of great review scores already, with the brunt of critical opinion landing later this week.
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